|
|
|
 |
|
 |
 |
• °ÔÀÓ±âȹÀü¹®°¡ |
 |
|
interface ÀÇ ±¸¼º ¹× »ç¿ëÀÚ¿¡ ÀÇÇÑ À籸¼º, Create Spline / Editing Spline, ±âÃÊ °ø°£ ±¸¼ºÀ» À§ÇÑ Modifier ÀÇÀÌÇØ ¹× »ç¿ë / ÀÀ¿ë, ±âÃÊ °¡»ó°ø°£ Á¦ÀÛ ¹× Ç¥Çö ¹æ¹ýµîÀ» ÇнÀÇÕ´Ï´Ù.
Editing mesh / poly /patch, Standard Lighting / Camera / Standard Rendering, Mental ray ÀÇ ±âÃÊ,Mapping ÀÇ ±âº»±¸¼º / ¿ø¸® /ÀÀ¿ëµîÀ» ÇнÀÇÕ´Ï´Ù.
±âÃÊ ÁöÇü Interface / Background ±¸»ó ¹× Á¦ÀÛ, ¹°¸®Àû Simulation°ú Animation / Dynamics (Havok), Hierarchy (°èÃþ±¸Á¶ ¹× ¿¬°á »ó°ü°ü°è) - animation ½Ã¿¡ ¹ß»ýµÇ´Â ¿îµ¿¹æÇ⼺ ¹× »óÈ£ ¿µÇ⠿¼ºÇâµîÀ» ÇнÀÇÕ´Ï´Ù.
|
|
|
 |
|
±³À°±â°£ : 12ÁÖ |
±³À°³»¿ë |
|
±¸ºÐ |
±³À°°úÁ¤ ¹× °ú¸ñ¸í |
4ÁÖ |
Game Basic
interface ÀÇ ±¸¼º ¹× »ç¿ëÀÚ¿¡ ÀÇÇÑ À籸¼º, Create Spline / Editing Spline, ±âÃÊ °ø°£ ±¸¼ºÀ» À§ÇÑ Modifier ÀÇÀÌÇØ ¹× »ç¿ë / ÀÀ¿ë, ±âÃÊ °¡»ó°ø°£ Á¦ÀÛ ¹× Ç¥Çö ¹æ¹ýµîÀ» ÇнÀÇÕ´Ï´Ù.
|
4ÁÖ |
Mesh objectÀÇ ±¸¼º
Editing mesh / poly /patch, Standard Lighting / Camera / Standard Rendering, Mental ray ÀÇ ±âÃÊ,Mapping ÀÇ ±âº»±¸¼º / ¿ø¸® /ÀÀ¿ëµîÀ» ÇнÀÇÕ´Ï´Ù.
|
4ÁÖ |
Mapping & Animation
±âÃÊ ÁöÇü Interface / Background ±¸»ó ¹× Á¦ÀÛ, ¹°¸®Àû Simulation°ú Animation / Dynamics (Havok), Hierarchy (°èÃþ±¸Á¶ ¹× ¿¬°á »ó°ü°ü°è) - animation ½Ã¿¡ ¹ß»ýµÇ´Â ¿îµ¿¹æÇ⼺ ¹× »óÈ£ ¿µÇ⠿¼ºÇâµîÀ» ÇнÀÇÕ´Ï´Ù.
|
|
|
|
|
|