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interface ÀÇ ±¸¼º ¹× »ç¿ëÀÚ¿¡ ÀÇÇÑ À籸¼º, Create Spline / Editing Spline, ±âÃÊ °ø°£ ±¸¼ºÀ» À§ÇÑ Modifier ÀÇÀÌÇØ ¹× »ç¿ë / ÀÀ¿ë, ±âÃÊ °¡»ó°ø°£ Á¦ÀÛ ¹× Ç¥Çö ¹æ¹ýµîÀ» ÇнÀÇÕ´Ï´Ù.
Editing mesh / poly /patch, Standard Lighting / Camera / Standard Rendering, Mental ray ÀÇ ±âÃÊ,Mapping ÀÇ ±âº»±¸¼º / ¿ø¸® /ÀÀ¿ëµîÀ» ÇнÀÇÕ´Ï´Ù.
±âÃÊ ÁöÇü Interface / Background ±¸»ó ¹× Á¦ÀÛ, ¹°¸®Àû Simulation°ú Animation / Dynamics (Havok), Hierarchy (°èÃþ±¸Á¶ ¹× ¿¬°á »ó°ü°ü°è) - animation ½Ã¿¡ ¹ß»ýµÇ´Â ¿îµ¿¹æÇ⼺ ¹× »óÈ£ ¿µÇ⠿¼ºÇâµîÀ» ÇнÀÇÕ´Ï´Ù.
Low Polygon Character ÀÇ Æ¯¼º ¹× ÀÌÇØ / Game Animation Á¦ÀÛ ½Ã ÇÊ¿ä °´Ã¼ÀÇ ±¸¼º / Character Á¦ÀÛ ¹× µµ¾È À» À§ÇÑ ±âÃÊ ¼öÀÛ¾÷ (µîºÐ¹ý . ±¸µµ¹ý . »öüÁ¶ÇÕ, µîµî) / low Polygon Character Á¦ÀÛ¹ýµîÀ» ÇнÀÇÕ´Ï´Ù.

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4ÁÖ Game Basic
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4ÁÖ Mesh objectÀÇ ±¸¼º
Editing mesh / poly /patch, Standard Lighting / Camera / Standard Rendering, Mental ray ÀÇ ±âÃÊ,Mapping ÀÇ ±âº»±¸¼º / ¿ø¸® /ÀÀ¿ëµîÀ» ÇнÀÇÕ´Ï´Ù.
4ÁÖ Mapping & Animation
±âÃÊ ÁöÇü Interface / Background ±¸»ó ¹× Á¦ÀÛ, ¹°¸®Àû Simulation°ú Animation / Dynamics (Havok), Hierarchy (°èÃþ±¸Á¶ ¹× ¿¬°á »ó°ü°ü°è) - animation ½Ã¿¡ ¹ß»ýµÇ´Â ¿îµ¿¹æÇ⼺ ¹× »óÈ£ ¿µÇ⠿¼ºÇâµîÀ» ÇнÀÇÕ´Ï´Ù.
4ÁÖ Low Polygon Chaaracter Modeling
Low Polygon Character ÀÇ Æ¯¼º ¹× ÀÌÇØ / Game Animation Á¦ÀÛ ½Ã ÇÊ¿ä °´Ã¼ÀÇ ±¸¼º / Character Á¦ÀÛ ¹× µµ¾È À» À§ÇÑ ±âÃÊ ¼öÀÛ¾÷ (µîºÐ¹ý . ±¸µµ¹ý . »öüÁ¶ÇÕ, µîµî) / low Polygon Character Á¦ÀÛ¹ýµîÀ» ÇнÀÇÕ´Ï´Ù.


 

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